Enhancements & Packs
Quality Level Pack
Contains top-quality levels for the best gaming experience. Just unpack the downloaded file to your <home directory>/OpenLieroX\levels folder.
Quality Skins Pack
Contains top-quality skins for your game character. Just unpack the downloaded file to your <home directory>/OpenLieroX\skins folder.
Ultimate Level Pack
Contains 99 % of all levels ever created for Liero, LieroX and OpenLieroX. Unpack the downloaded file to your <home directory>/OpenLieroX\levels folder.
Ultimate Mod Pack
Contains vast majority of weapon modifications ever created for LieroX and OpenLieroX. Unpack the downloaded file to your <home directory>/OpenLieroX folder.
Ultimate Skin Pack
Contains vast majority of character skins ever made. Just unpack the downloaded file to your <home directory>/OpenLieroX\skins folder.
Find more in the FileBase
The FileBase contains many OpenLieroX related downloads, such as scripting tools, user modifications, levels, front-ends and more.
All OpenLieroX Versions
OpenLieroX 0.58 rc5
released 2018-30-07
Changelog:
IPv6 support
Show death count in games with infinite lives
Navigate all menus with arrow keys, for better gamepad support
Fixed rope warping and explosions not drawn on infinite map
Fixed desynced shots in network games. This will not eliminate network lag entirely, but it should improve the situation when your shots hit the other player without doing any damage.
Fixed invisible laser in network games
New game options: mirror the map, indestructible bonuses
Added all player skins from Quality Skins Pack
Show weapon name when picking up a bonus, for GunGame gamemode
OpenLieroX 0.59 beta10
released 2012-04-17
Changelog:
Added support for programmable levels and mods (using LUA, based on Gusanos)
Special light and graphics effects for levels and mods
Support for 3D sounds
Added sounds for game events (X frags left, timeout etc.)
Single player mode
OpenLieroX 0.58 rc1
released 2010-21-01
Changelog:
Uploadlimit check fixed + automatic measuring of speed
More stable network (CChannel3)
Improved HTML viewer
IRC support
Dedicated server becomes useable
Improved connect-during-game
Background music by Corentin Larsen
Damage reporting (shows how much you injured a worm)
New game options dialog
Ingame console can be used everywhere, also in menu
Ingame console much more advanced, many new commands, better autocompletion
New debug logging system
Hide & Seek gamemode
Capture The Flag gamemode
Race / Team Race gamemodes
Air jumping as an optional feature
Extended physics engine / gamescript (still in development)
High-resolution level support
Possibility to make maps infinite
Possibility to disable minimap
Support for Commander Keen 1-3 levels
Game size factor (you can make everything bigger or smaller)
Hit/damage yourself/teammembers can be enabled/disabled (aka friendly fire on/off)
Immediate start
Worm speed/damage/shield/friction factor
Projectile friction factor
Physics should be exactly like LX56 now
Select weapons ingame (chat command /weapons)
OpenLieroX 0.57 rc1
released 2008-05-10
Changelog:
Fixed most crashes that were reported
Fixed big lags when hosting a server because of wrong bandwidth handling
OpenLieroX 0.57 beta8
released 2008-10-09
Changelog:
Chatbox has HTML and copy&paste support
Connect during game support
Fixed max upload bandwidth limit
Menu_MessageBox can handle long messages correctly
Better synchronisation for shooting, that should also fix the self-shooting problem
Reconnects from a client are handled better
General fixes of new features (since Beta6)
Removed Media Player
OpenLieroX 0.57 beta7
Changelog:
Game-speed multiplicator
Options editable from everywhere in the game
Force random weapon selection (with the extensions to have the same weapon for all players)
Automatic weapon selection if only one weapon is available
Notify application window on events when application is in background
Auto-completion for chat commands
Command button for host in game
Show player online/chatting/away status
Client info dialog for host
OpenLieroX 0.57 beta6
Changelog:
fixed crashing in DBZ mod
improved connecting to servers behind firewall/NAT
reduced the loading time of IP to Country database a bit
added support for G15 keyboards
improved downloading, added mod downloading
fixed a security bug in the authorise command
added video post processors that change the final appearance of the screen
updated joystick control
recovered compatibility with Windows 98/ME
faster projectile simulation
fixed spawning in rock in random maps
fixed duplicate joining
fixed weird game behavior when kicking bot
fixed crashes in the viewport manager dialog
added map anti-aliasing
fixed crashes in the News tab
improved crash reporting tool
fixed bots not shooting with beam weapons
fixes in physics (wallshooting, self-shooting, flying at the top of the level)
server displays only one message on multiple suicides
optionally attach a console window using -console under Windows
OpenLieroX 0.57 beta5
released 2008-03-15
Changelog:
fast and easy theme switching
(and LieroX 0.56 theme included)
disallow strafing on server if wanted
optimised/fixed joystick support
optimised network
fixed aiming bug of Beta4
spectate option for host
bugfixes
OpenLieroX 0.57 beta4
released 2008-02-23
Changelog:
very basic dedicated server
joystick support (for playing)
mouse support (for playing)
copy&paste support for Linux and MacOSX
config file got parsed completly and unknown options are kept, therefore forward-compatible
better forward-compatibility for net-protocol
FPS independent physics
more correct projectile simulation
experimental file transfer support
delete-key works now under MacOSX
more keys got recognised
(super and meta keys, that includes also the
Apple-key on a Mac)
support for multiple masterservers
more intelligent event-handling (in some parts);
all pressed keys got recognised in chat/console
and you can also play on very low FPS
DNS support for serverlist
Worm AI improvements
usage of ALSA on Linux by default
network improved
cache for map and gamescript
Developer documentation
strafing
optimised sorting in combobox
FPS limit is also valid for menu
menu takes less resources
help for weapon selection
fixed changing of graphic settings
and a lot of other fixes / cleanups
OpenLieroX 0.57 beta3
released 2007-08-10
Changelog:
16/24/32 bit graphic support and OpenGL support
runs on MacOSX
new design & icon (thanks go to Raziel)
probably fixed any saving-problem
(problem was: sometimes SDL_Quit gives a segfault
and saving was done after this; now it's done before)
full Unicode/UTF8 support
font antialasing support
working Dev-C++ project (therefore MingW support)
MaxFPS in option-dialog
Worm AI improvements
ninjarope physic simulation is FPS independent
profile-saving is correct now
OpenLieroX 0.57 beta2
released 2007-04-09
Changelog:
BPP independent
ingame mediaplayer
64bit version works now
more fixes, general improvements, etc.
code cleanups (replacements with C++/STL technics)
whole project uses std::string now (realy huge change)
collision-checks are improved (more like the original LX, that
means, it goes at least through walls with ~3px width)
chatbox improvements
unlimited number of bots in net play
~/ at the beginning of a searchpath is handled correctly and there
is a more correct method to get the homedir
MaxFPS option under [Advanced] in ~/.OpenLieroX/cfg/options.cfg
fixed compile-issues on 64bit systems
no-clipping-issues with weapon-generated dirt are fixed
OpenLieroX 0.57 beta1
released 2007-01-27
Changelog:
POSIX-compatible (well-tested under Linux).
endian-independent (runs without any problems on my big endian PPC)
a huge amount of bug-fixes
the old BASS soundsystem was replaced by SDL_mixer
new file handling routines
(1. based on searchpaths; 2. case-insensitive handling)
new bot AI with a very nice pathfinding-algo
some other additions/extensions/...
...